![]() It almost kind of makes you weary, you get nervous, you put these unrealistic expectations on yourself as a developer. There are more expectations of us, for the PC game. ![]() I think what happened was, consoles have reached a level where we could introduce people to something we had been giving to PC players for quite a while. Gordon Van Dyke: It's not a shift in focus, but more like somewhere we wanted to explore. Would you say that the focus for DICE has shifted to consoles? The first Bad Company didn't even come out for PC after all. IGN: Battlefield started out as a PC franchise.
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